Introduction
Fields
Section titled “Fields”EmotionBallAtGraduate
Section titled “EmotionBallAtGraduate”Total accumulation of emotion balls at the time when the player graduated early stage.
The calculations are done by taking these three parameters:
- The players currently held emotion balls (
Player.EmotionBall). - Amount of emotion balls inserted into the fountain (
Liberation.FountainEmotionBall). - The fountain level (
Liberation.FountainLevel).
It then calculates how many emotion balls have been spent leveling up the fountain and sums it with the two other parameters. Level costs can be found at Parameter/LiberationSystemParam/System.game__LiberationSystemParam.bgyml.
| In-game | Any |
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IsIslandForIntroduction
Section titled “IsIslandForIntroduction”Subgroups
Section titled “Subgroups”FocusLeadingInfo- 4 leavesLectureInfo- 4 leaves