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Introduction

type UInt hash 0xe6f98671 Partial

Total accumulation of emotion balls at the time when the player graduated early stage.

The calculations are done by taking these three parameters:

  1. The players currently held emotion balls (Player.EmotionBall).
  2. Amount of emotion balls inserted into the fountain (Liberation.FountainEmotionBall).
  3. The fountain level (Liberation.FountainLevel).

It then calculates how many emotion balls have been spent leveling up the fountain and sums it with the two other parameters. Level costs can be found at Parameter/LiberationSystemParam/System.game__LiberationSystemParam.bgyml.

In-game

Any UInt value; capped at 4,294,967,295. The game calculates this by summing the costs of every Fountain Level (using Level 10’s cost for all levels above 10). Each level cost is forced to a minimum of 1.

type Bool hash 0xb2a39093 Undocumented