DailyLog
The DailyLog group records per-day statistics: counters for what happened during the current in-game day, plus the calendar fields that date the block. Every counter starts at 0 and is cleared when the in-game date rolls over, so each value reflects only the current play day, not a lifetime total.
Fields
Section titled “Fields”AiCountByFocusLeading
Section titled “AiCountByFocusLeading”Counts how many times today an encounter that began by a Mii approaching a target on its own resolved into a plain AI reaction.
AiCountByPickUp
Section titled “AiCountByPickUp”Counts how many times today an encounter that began by picking a Mii up and dropping it on a target resolved into a plain AI reaction.
BuyMarketMorning
Section titled “BuyMarketMorning”Counts purchases the player made at the market facility during its Morning session of the current day.
BuyMarketNight
Section titled “BuyMarketNight”Counts purchases the player made at the market facility during its Night session of the current day.
BuyMarketNoon
Section titled “BuyMarketNoon”Counts purchases the player made at the market facility during its Noon session of the current day.
BuyMarketSale
Section titled “BuyMarketSale”Counts purchases the player made at the market facility while a Special Sale (the 80%-off event) was running during the current day.
CoinGold
Section titled “CoinGold”Counts the gold coins goods the player received from Miis during the current day. A Mii hands over a gold coin as a level-up “payback” gift when its happiness reaches level 21.
CoinSilver
Section titled “CoinSilver”Counts the silver coins goods the player acquired during the current day. A Mii hands over a silver coin as a level-up “payback” gift when its happiness reaches the highest level 20.
ContentsCountByFocusLeading
Section titled “ContentsCountByFocusLeading”Counts how many times today an encounter that began by a Mii approaching a target on its own resolved into a short scripted content scene.
ContentsCountByPickUp
Section titled “ContentsCountByPickUp”Counts how many times today an encounter that began by picking a Mii up and dropping it on a target resolved into a short scripted content scene.
CurrentPlayDay
Section titled “CurrentPlayDay”The day-of-month component of the calendar date the DailyLog block currently belongs to. When the daily counters are rolled over, the game stamps the date from the console clock into the triplet CurrentPlayYear / CurrentPlayMonth / CurrentPlayDay. The game compares it against the current date to detect a day change and reset the daily counters.
| In-game | 1..31, the day of the month. |
|---|---|
| Accepted | any UInt32 |
CurrentPlayMonth
Section titled “CurrentPlayMonth”The calendar-month component of the date the DailyLog block currently belongs to. When the daily counters roll over, the game stamps the console clock’s date into the triplet CurrentPlayYear / CurrentPlayMonth / CurrentPlayDay, and compares it against the current date to detect a day change and reset the daily counters.
| In-game |
|
|---|---|
| Accepted | any UInt32 |
CurrentPlayYear
Section titled “CurrentPlayYear”The calendar year of the date the DailyLog block currently belongs to. When the daily counters roll over, the game stamps the console clock’s date into the triplet CurrentPlayYear / CurrentPlayMonth / CurrentPlayDay, and compares it against the current date to detect a day change and reset the daily counters.
| In-game | the four-digit system year at the time of play (e.g. 2026) |
|---|---|
| Accepted | any UInt32 |
CurrentSumDay
Section titled “CurrentSumDay”The DailyLog’s date as a single day number: days since 1970-01-01 for the same date as the CurrentPlayYear / CurrentPlayMonth / CurrentPlayDay triplet (e.g. 20581 = 2026-05-08).
DailyLastNoInputPlayTime
Section titled “DailyLastNoInputPlayTime”Snapshot of the lifetime idle-play counter Player.NoInputPlayTime (cumulative seconds of play with no player input) taken at the start of the current daily-log day.
DailyLastPlayTime
Section titled “DailyLastPlayTime”Snapshot of the lifetime play-time counter Player.PlayTime (cumulative seconds of play) taken at the start of the current daily-log day.
EmotionBallGet
Section titled “EmotionBallGet”Number of (Player.EmotionBall) acquired on current DailyLog.
EmotionBallSpent
Section titled “EmotionBallSpent”Number of (Player.EmotionBall) spent on current DailyLog.
EnterAtelierCount
Section titled “EnterAtelierCount”Count of how many times the player has entered the Atelier on current DailyLog.
EnterEncyclopedia
Section titled “EnterEncyclopedia”Count of how many times the player has entered the Encyclopedia on current DailyLog.
EnterFacilityMarketMorning
Section titled “EnterFacilityMarketMorning”Count of how many times the player has entered the marketplace in the morning on current DailyLog.
EnterFacilityMarketNight
Section titled “EnterFacilityMarketNight”Count of how many times the player has entered the marketplace at night on current DailyLog.
EnterFacilityMarketNoon
Section titled “EnterFacilityMarketNoon”Count of how many times the player has entered the marketplace at noon on current DailyLog.
EnterFacilityMarketSale
Section titled “EnterFacilityMarketSale”Count of how many times the player has entered the marketplace during a sale on current DailyLog.
EnterFacilityTower
Section titled “EnterFacilityTower”Count of how many times the player has entered the Tower on current DailyLog.
EnterPhotoStudioCount
Section titled “EnterPhotoStudioCount”Count of how many times the player has entered the Photo Studio on current DailyLog.
FocusLeadingToMiiByPickUpCount
Section titled “FocusLeadingToMiiByPickUpCount”Daily counter of how many times today the player picked up a Mii and led it to another Mii.
FocusLeadingToObjByPickUpCount
Section titled “FocusLeadingToObjByPickUpCount”Daily counter of how many times today the player picked up a Mii and led it toward an object or facility.
FountainWishComeTrueCount
Section titled “FountainWishComeTrueCount”Count of Wish used on current DailyLog.
InnerRoomChangeCount
Section titled “InnerRoomChangeCount”Counts how many times the player redecorated the interior of a Mii’s home this day. This is the sum of InnerRoomLivingRoomChangeCount and InnerRoomPrivateRoomChangeCount.
InnerRoomLivingRoomChangeCount
Section titled “InnerRoomLivingRoomChangeCount”Counts how many times the player redecorated the living room of a Mii’s home this day.
InnerRoomPrivateRoomChangeCount
Section titled “InnerRoomPrivateRoomChangeCount”Counts how many times the player redecorated a Mii’s bedroom this day.
LastUpdateTime
Section titled “LastUpdateTime”The UNIX timestamp of the last daily-log rollover.
MiiEventOnFocusLeadingMiiCount
Section titled “MiiEventOnFocusLeadingMiiCount”Counts the Mii events that played out today after the player led a Mii toward another Mii.
MiiEventOnFocusLeadingObjectCount
Section titled “MiiEventOnFocusLeadingObjectCount”Counts the Mii events that played out today after the player led a Mii toward an object or facility.
MiiEventOnFollowingMiiCount
Section titled “MiiEventOnFollowingMiiCount”Counts the Mii events that played out today, triggered while one Mii was following another on its own.
Minigame
Section titled “Minigame”Counts the minigames played during the current day.
MoneyGet
Section titled “MoneyGet”Amount of (Player.Money) the player acquired on current DailyLog.
MoneySpent
Section titled “MoneySpent”Amount of (Player.Money) the player spent on current DailyLog.
NoInputPlayTimeCameraDistanceLevel
Section titled “NoInputPlayTimeCameraDistanceLevel”A fixed three-element array of cumulative seconds the player held the room/island camera at each of its three distance levels this day while giving no input, one count per slot from 0 (closest) to 2 (farthest).
OuterHouseChangeCount
Section titled “OuterHouseChangeCount”Counts how many times the player changed the exterior of a Mii’s home this day.
PlayTimeCameraDistanceLevel
Section titled “PlayTimeCameraDistanceLevel”A fixed three-element array of cumulative seconds the player held the room/island camera at each of its three distance levels this day, one count per slot from 0 (closest) to 2 (farthest).
PresentClothCount
Section titled “PresentClothCount”Counts the clothing items the player gave to Miis as presents during the current day.
PresentFoodCount
Section titled “PresentFoodCount”Counts the food items the player gave to Miis as presents during the current day.
ResolvedAccidentCount
Section titled “ResolvedAccidentCount”Number of accidents resolved on current DailyLog.
ResolvedTroubleCount
Section titled “ResolvedTroubleCount”Number of troubles resolved on current DailyLog.